Another one for college!
These three treasure hunting mercenaries are for this year's graded unit, for which I have to make a 30-60 second animation. I'm going to have low-poly and low-detail characters in the same world as high-poly, high detail characters. As well as this being one of my favorite styles, it should actually save quite a lot of work.
The three characters are as follows;
Squash: The shortest treasure hunter, Squash, squashes his enemies with his over-sized hammer. He's shaped a bit like a square.
Stretch: The tallest treasure hunter. Stretch stretches his bow and fires his arrow as far away from the enemy as possible. This is so that they don't use it against him. He's not exactly round, but his glasses, head and hat are.
Snatch: The sneakiest treasure hunter. Snatch would not hesitate to steal an enemy's head from their shoulders.
The textures would also have to be relatively low resolution, so I kept them all under 256x256. I'm still quite proud. 10 hrs. work.